Introduction to Marketing Bikes by Marketplace Simulations

EDUCATIONAL GAMES FOR MARKETING

Introduction to Marketing – Bikes

Provide a solid foundation of the 4Ps in a fun and engaging simulation.

Introduction to Marketing – Bikes simulates how a realistic market behaves with just enough detail for students to explore the essence of each marketing discipline and how they integrate with each other and the rest of the firm. 

Students act as executive teams for new marketing divisions making realistic decisions in the context of a whole enterprise. Each decision round played builds upon knowledge retained from the previous round. Learning content is presented at the exact moments when it is needed for decisions in order to increase retention and get students playing sooner. 

Students learn to interpret market feedback, analyze competitors’ moves, and make quick adjustments to their strategy. Marketplace Microsimulations available at critical points during the exercise cover select business concepts in more depth to ensure that students master the course material. Introduction to Marketing is available with two different product storylines, personal computers and our new 3D-printed bike scenario. *Language available in Bike edition. 

Typical courses

Marketing principles, core curriculum

Educational level / Class size

Ideal for small to very large (1000+) classes of novices to marketing or non-majors

Decision rounds

6 decision rounds of 30-60 minutes

Languages

English*, Portuguese-Br*, Spanish*, Polish, Russian, Korean*, French*

Learn to Apply the 4Ps

Market Opportunity Analysis

Run MOA and plan how to profitably serve up to 3 segments in the evolving, dynamic market.

Product Design

Analyze highlights of key market data, then create new bicycles for the targeted segments from a core set of components.

Pricing

Set prices based on pricing survey data and production costs. Learn to adjust prices to stay competitive.

Advertising

Craft targeted messages from among a select set of ad claims. Then devise an ad placement strategy across media types and geographic markets.

Internet Marketing

Extend the advertising strategy online. Compete for clicks with SEO, paid SEM, and social media.

Sales & Distribution

Open stores in up to 4 markets based on market potential and available resources. Hire and train sales staff to develop demand.

Profitability

Manage resources in dynamic market conditions based on ROI and profitability reports.

Marketing Strategy

Explore strategic marketing in a dynamic and evolving market.

Explore this simulation with a quick demo.

Realistic Experience

Student teams start up new businesses and compete in a simulated market. They are challenged to develop a niche market based on newly available technology.

Your students study industry data and formulate a business strategy. They produce and sell products, gaining experience by testing ideas and learning from the results.

Learning content is gradually and purposefully added as the market evolves. Based on customer feedback, competitor analysis, and financial reports, students manage their strategy in a dynamic, competitive environment.

Balanced Scorecard Metrics

To ensure that students learn to manage all aspects of marketing, a Balanced Scorecard is used to evaluate team performance.

  • Market performance
  • Marketing effectiveness
  • Financial performance

Class Size Options

Play Against Classmates

Because students compete against their classmates, all teams advance through the game in sync. The friendly rivalry creates a stimulating and engaging experience.

Ideal for small to large classes of novices to marketing or non-majors.

Students typically play individually or in teams of 2-3. Playing in teams cultivates soft skills such as leadership and communication.

Play Against the Computer

Teams compete against the computer and progress at their own pace, which is great for classes needing low overhead.

Ideal for small to very large (1000+) classes of novices to marketing or non-majors.

Students typically play individually. Playing individually eliminates the need to arrange teams which may be impractical in large classes.

Engaging Storyline

Challenge your students to develop a new, niche market using an advanced 3D printing technology to build carbon fiber bike frames. The new bikes are strong, lightweight, and can be custom tailored for each rider. Bikes can be built to demand, eliminating most of the inventory that would otherwise be held, and reducing distribution costs. The new bikes promise to create a brand new market opportunity. Will your students reshape the bike industry?

Why Choose Marketplace?

Turnkey Solution

Comprehensive tools to setup, monitor, and grade. Student work is self-guided with built-in instruction based upon a sound teaching methodology refined over 30 years.

Easy to Access

Cloud-based, works on any common Internet browser and operating system. Meets the WCAG 2.0 AA accessibility requirements.

Support 7 Days a Week

Our responsive staff provide comprehensive support by phone, email, or web-conferencing to ensure that you and your students get the most out of Marketplace.